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VR和360°视频
文章

Interview: Teradek Talks Mobile Switching, VR缝合, and HEVC Encoding at 流媒体 West 2017

流媒体's Tim Siglin and Teradek's Jon Landman discuss the latest from Teradek, including HEVC cloud transcoding, 无线传输, 和VR/360捕捉, 缝合, 和流媒体.
专题文章, 2017年11月7日

360° VR Live-Streaming Workflow

To help VR content creators contend with the deluge of information and product announcements, this article will focus on VR streaming workflows and toolkits that have worked well together in various VR/360 productions I've done.
专题文章, 发布于2017年9月19日

黑魔法首次亮相融合9

Major update to Blackmagic's visual effects, compositing, 3D and motion graphics software
特色的新闻, 2017年8月14日

虚拟现实与. 有什么不同?

斯科特Mayerowitz, Digital Storytelling Editor at the Associated Press, breaks down the differences between "VR/Virtual Reality" and "360," two terms often used interchangeably.
专题文章, 2017年7月11日发布

What's the Best Camera for 360 VR?

AP Digital Storytelling Editor Seth Mayerowitz discusses the pros and cons of different 360 VR camera solutions in terms of features and price points.
专题文章, 2017年7月11日发布

Adobe Acquires SkyBox Technology From Mettle

The acquisition comes at a time when increasing numbers of creators, global brands and media and entertainment companies are embracing 360/VR and are looking for seamless, end-to-end workflows for this new, 身临其境的媒介.
特色的新闻, 2017年6月26日发布

BorisFX to Unveil New Plug-ins at NAB 2017 Including Mocha VR 360/VR Tool

Technology advancements in keying, 运动跟踪, and 360 video optimization drive new features into the Boris FX family of products
特色的新闻, 2017年3月7日发布

How VR is Changing the Rules of Visual Storytelling

Drea Bernardi of AOL Partner Studios discusses the new approach to visual storytelling demanded by VR production in this excerpt from her presentation at 流媒体 West 2016.
专题文章, 2017年1月9日发布

VR相机灾难

The cameras have poor controls, the headsets are bulky, and the results sometimes make people sick. Still, don't write off virtual reality just yet.
专题文章, 2016年5月24日发布

Adobe Adds VR Editing and Output, Publish-to-Twitter, and a New Playback Engine in Updates to CC Video Apps

NAB-synced announcements for CC apps bring new creativity and efficiency features
专题文章, 2016年4月13日发布

Virtual Reality Tools and Workflow, Part 3: Lessons Learned

In the concluding segment of a series of articles about my first virtual reality (VR) project, which I produced using equipment supplied by, and assistance from Mobeon I describe the lessons learned during the project.
专题文章, 发布于2016年1月20日

Virtual Reality Streaming Tools and Workflow, Part 2: Production Workflow

In Part 2 of this 3-part series on VR streaming, I detail the workflow for producing VR video in Vahana VR, which is the software in charge of 缝合 together the video from the 6-camera GoPro rig I used to shoot the video.
专题文章, 2015年12月21日发布

Virtual Reality Streaming Tools and Workflow, Part 1: Gear and Pre-Production

在本系列文章中, I will discuss the tools and workflows that I used in a recent testing project to see how VR compares to 2D video and audio as an educational tool.
专题文章, 2015年12月16日发布

Is Virtual Reality Streaming Ready for Primetime?

Virtual Reality is poised to revolutionize many industries including live video streaming. Join us as we cover the techology and possibilities of it opening the door to new markets.
专题文章, 2015年11月8日发布

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